Tagged: Virtual Environments

Updates – New Chapel Designs, Media Plan B, Unity Screenshots 20042016

I’ve been making some big changes to the VR side of my final piece. I’ve (just about) got over the fact that incorporating live news media won’t be possible s0 I’m having to go down other routes. If I’m honest, It’s a real blow. I wonder if I’d continued more ruthlessly with three.js at the end of last year rather than getting interested in Unity whether the outcome would have been different, but time is running out and I can’t afford to keep experimenting without a certain outcome. At least I know that with funding I can do it. Whether that funding went towards hiring a programmer to create a unity script using CEFGlue and scraping browser data, or just buying Coherent UI.

Anyway, I’m over it, and going with Plan B.

I’m going to create video collages of browser screen grabs and news recordings. This does allow more flexibility with the narrative on misinformation and religious technology and media usage.

I’ve been trying to design the chapel for the piece, and have decided to give Cycles render a rest for the design process. Blender Render gives a simple model-like finish. These are the native models without any texturing. I want to complete the basic infrastructure of the level before focussing too much on detail. These details will include altars, figures, pews, satellites and monitors. I hope to begin the texturing at the beginning of May.

I should mention that I’m unsure about the presentation when in VR. Part of me wants to put all the focus on the interior. I’ll decide when its more complete. Conceptually it makes more sense to stay inside the Chapel, but aesthetically, its nice to be outside…. A lot to think about.

The model is far from done, but these are the Blender Renders as of lunchtime today:

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Chapel20042162.png

Actually…. I have made a change this then…. i added a window.

Chapel2004201612.png

I’ve placed the new model in Unity and here are a few screenshots of it in action. (Lots of work to do). As explained before these are process photos, so theres currently no textures or lighting other than the smokescreen.

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Further Blender Projection Tests 18122015

I’ve continued playing with projectors on the surfaces of architectural designs. (In Blender). As I’m trying to texturise 3d Models with online media (most likely screen captured videos of news channels), I’ve been testing its potential. These are the second round.

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14/15122015 Signals (on canvas) 

I’ve finally started a physical version of the digital drawings I worked on earlier the year. I’m loosely basing it on a few of my previous pieces, but I’m trying to allow the process to dictate the composition. Beforehand, I’ve thought that having a detailed and structured plan was important, but the outcome of this continued to vary, so instead with this piece, im giving in to my instincts and seeing how it plays out.
Having recently framed a few of the earlier Signals works, (everything changes in a frame) I was pleased and excited by their outcome. Conceptually, there is an element of architecture to these voids, and their erratic nature gives an impression of the digital landscape but at the same time they lack a narrative. This is of course contradictory to my interest in revealing the narrative through the viewers presence, but you could argue that each viewer would have their own narrative of the compositions (like any art). Then again, with no revealed narrative and instead simply abstract contortions of lines, it becomes a classic example of justifying contradiction and curbing narrative to fit the practice.

Nonetheless, for this piece I’m letting the process create the work. The narrative and concept has been set throughout the MA.

Below I’ve attached  4 newly framed prints from earlier this year.

 
  
  Below are photos from my first two sessions on this new piece.

  

I’m interested in distorting the lines with a frosted Perspex over the top of the canvas, to give a more screen like impression. (I’d love to add lighting to this piece but I’m open to change).


  

Oculus Rift releases Oculus Touch

Well… it appears that the Facebook owned company have gone another step further in their virtual reality dream, and have created a device that allows the user to touch things within the virtual environment….

Oculus Touch has two controllers, one in each hand, and vibrations move through the hand, simulating this virtual sense. What are the possibilities of this on virtual artwork? Unlike galleries today where the work is cornered off with motion sensors and the beady eyes of invigilators, could this bring a new element to art and the audience’s experience?

To be honest, it looks like a PS4 controller has been sliced in half, and been given a halo but its probably one of the more revolutionary designs for console controllers since the Nintendo Wii, or lack of controller, Xbox Kinect. Then again, these things should be judged on their application and ability, not their looks and purpose alone.

We’ll have to wait and see…. but in the meantime, the dream is exciting.

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It’s pretty clear that Oculus Rift is getting closer and closer to being a viable commercial product with a lot of possibility, then again, so are many of its competitors.

I still haven’t tried one!!! which is frustrating more each day… as I’d love to get my hands on the developers kit. My nerdy, techy side needs to be indulged.

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