I’ve been thinking about how my linear work can better represent structured personal space. Taking inspiration from physical architecture seemed like the best way to go about this. Above is a structure i’ve put together to show a more architectural, habitable structure than those I’ve worked on before. This mix of physical architecture and digital abstraction I feel establishes the balance I’m looking for.
I’m pleased with how these pieces have gone. I’ve taken on board the feedback from my Unit 1, which is to steer my focus to create more abstract work. I’m open to doing this, and feel there has been success in these areas, though I’m still very set on having elements of representation embedded within these compositions.
I’ve continued playing with projectors on the surfaces of architectural designs. (In Blender). As I’m trying to texturise 3d Models with online media (most likely screen captured videos of news channels), I’ve been testing its potential. These are the second round.
I’ve managed to create and test a few Oculus Rift environments. They are crude, but they worked well. It hasn’t proved too difficult to implement the head tracking which is positive for future projects.
It was a great opportunity to experiment with the kit. Thank you Alejandro!!
They are impressive. The only downside in my mind is the screen resolution, but given certain company’s recent successes with 4K (and higher) screen resolution, hopefully it’ll be better on the commercial release.
Below are two videos of the experiences. No.2 was significantly more successful than No.1