Tagged: Internet Architecture

What once was a phony Fireplace grew to be a Door

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Having looked at the prospect of the internet as a physical environment, I’ve come to think, what better way of showing that, than to create an element of classical architecture. It’s perhaps all a little too literal and like something out of Stargate, but it does the job.

I magically came across the mantelpiece of a fireplace. It was sitting by the bins outside Coldharbour Studios. It seems unloved, and I knew instantly that it was something I’d want to play with. Having hauled the stash into the studio, it remained there for some time with no purpose. Initial thoughts were to place a screen in it, but having reviewed and reflected on some of my previous work, I saw an opportunity to realise my hopes for the Ultrasonic circuit.

The majority of my research has considered the importance of the device and how it acts as our access to new information. My interim piece last year ‘Congregation’ considered it as the gateway to the internet. Here, I hope to take that concept further, and more literally. (As mentioned before in the Stargate reference.)

Back to how this came about….. After staring at this pointless, hollow fireplace taking up half of my space, I realised it was perfect for the frame of a classical doorway such as the one used here:

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Or this:

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So I got to work transforming a fireplace into a door….

Here’s how I’ve got on so far.

 

It’s very primitive at the moment but it gives an impression of what will be done. Alongside this, I’ve been working on the Digital side of the doorway:

 

The main chapel is in tact. There is a lot of detailing and texturing to do, before getting it into Unity. When in Unity, I’ll be focussing on the different strands of media presented in the main hall of the Chapel.

Best to say this now, I’ve never noticed more of a difference between the digital and physical work process since approaching this piece. Whether they come together well is yet to be seen, but I’m positive that something will come out of it.

Only large bump in the road so far is displaying live news in unity. I was almost successful with a plugin from Coherent Labs, BUT they only gave me a 30 day free trial for it, and it costs £3000…. So unless I can convince them to offer me another 30 free day trial during the exhibition, I’m going to have to re-think embedding live news channels in the chapel. Another option is to stream it from webcams facing live screens. This will require multiple news channels to be on multiple screens at some other location for the duration of the final show…. Doesn’t seem feasible. I’ve been playing around with CEFGlue but again, no luck. The only other way I can think may be feasible is screen casting onto a plane in Unity. Surely if its possible to display the webcams output, its possible to display the screen.

This is my current snag, hopefully it’ll be solved, but I’m beginning to think of a contingency, mainly by using video clips rather than live news (which is tragic!!)

 

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Circuit Preparation.

I met with Ed before the Low Res. We discussed how to organise the electronics for the final show. I’m still set on including a circuit that uses an Ultrasonic sensor to reveal an element of the work as the audience approaches, but the idea has simplified slightly. Instead of using LEDs, the plan is now to use Halogen bulbs as they’re brighter and can be dimmed nicely. I’m upgrading to a stronger Ultrasonic Sensor that will be embedded in the piece.

Ed attempted the circuit etching last week in the Studio, but we had some problems with the UV lamp. He’s going to attempt it again in his own time as I’m away until the beginning of April. I’ve bought and tested the scrim that these lights will be behind. I aim to create the shadow play with large perspex sheets, duct and electrical tape. The image created in the shadows will reflect a similar aesthetic to the architectural, linear images I’ve been working with. (See below). The sensor will be embedded into the doorframe of the final work. (More details on this to follow).

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I will publish a post of the working circuit when I can to capture each component of the final work separately.

 

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I’ve been thinking about how my linear work can better represent structured personal space. Taking inspiration from physical architecture seemed like the best way to go about this. Above is a structure i’ve put together to show a more architectural, habitable structure than those I’ve worked on before. This mix of physical architecture and digital abstraction I feel establishes the balance I’m looking for.

I’m pleased with how these pieces have gone. I’ve taken on board the feedback from my Unit 1, which is to steer my focus to create more abstract work. I’m open to doing this, and feel there has been success in these areas, though I’m still very set on having elements of representation embedded within these compositions.

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14/15122015 Signals (on canvas) 

I’ve finally started a physical version of the digital drawings I worked on earlier the year. I’m loosely basing it on a few of my previous pieces, but I’m trying to allow the process to dictate the composition. Beforehand, I’ve thought that having a detailed and structured plan was important, but the outcome of this continued to vary, so instead with this piece, im giving in to my instincts and seeing how it plays out.
Having recently framed a few of the earlier Signals works, (everything changes in a frame) I was pleased and excited by their outcome. Conceptually, there is an element of architecture to these voids, and their erratic nature gives an impression of the digital landscape but at the same time they lack a narrative. This is of course contradictory to my interest in revealing the narrative through the viewers presence, but you could argue that each viewer would have their own narrative of the compositions (like any art). Then again, with no revealed narrative and instead simply abstract contortions of lines, it becomes a classic example of justifying contradiction and curbing narrative to fit the practice.

Nonetheless, for this piece I’m letting the process create the work. The narrative and concept has been set throughout the MA.

Below I’ve attached  4 newly framed prints from earlier this year.

 
  
  Below are photos from my first two sessions on this new piece.

  

I’m interested in distorting the lines with a frosted Perspex over the top of the canvas, to give a more screen like impression. (I’d love to add lighting to this piece but I’m open to change).


  

Oculus Rift Tests 20112015

I’ve managed to create and test a few Oculus Rift environments. They are crude, but they worked well. It hasn’t proved too difficult to implement the head tracking which is positive for future projects.

It was a great opportunity to experiment with the kit. Thank you Alejandro!!

They are impressive. The only downside in my mind is the screen resolution, but given certain company’s recent successes with 4K (and higher) screen resolution, hopefully it’ll be better on the commercial release.

Below are two videos of the experiences. No.2 was significantly more successful than No.1

No. 1

No. 2