VR headsets are poised to take on the commercial technology market in the coming year, however their true application could be in the hands of designers and architects, as this BBC news article shows. Giving warship designers the ability to see and travel through their latest designs, is essential in an industry that has to make the most of its money.
BBC Article: “Virtual Reality aids BAE Warship Design:”
“Virtual reality technology is being used in the construction of Royal Navy warships in a bid to build them more cheaply and efficiently.
BAE Systems hopes the technology system will become a fundamental part of the engineering process.
“Visualisation technology is transforming the way we design, build and deliver complex warships,” said Mick Ord, managing director at BAE Systems’ Naval Ships business.
“By creating a virtual prototype, we can mature and optimise a ship’s design and gain a real understanding of the vessel and the experience of those serving on board before manufacturing begins.”
The system has been installed in three sites – Glasgow, Portsmouth and Bristol.
Visualisation suites with huge screens allow engineers, equipped with special glasses and a controller, to walk around the computer-generated ships and inspect the innards of the vessels to see whether there are any potential issues with the design.
Howard Wheeldon, an independent defence analyst said that the system had a lot of benefits.
“There are a lot of people involved in ship design so to be able to do it this way is absolutely brilliant and should be the way forward in other areas of engineering,” he said.
Engineers at BAE Systems, the firm contracted to build vessels, are creating virtual versions that can then be examined in detail before any actual steel is cut.
Previously engineers had relied on wood or cardboard mock-ups of ships.
The system is currently being used to develop three offshore patrol vessels.”
The video below is from another BBC news article from a little over a year ago. It shows a similar technology used to map the leaning tower of Pisa. Jump to 2:02 to see the user interacting with an entirely digital impression of the tower. Using projectors and controllers, he is able to move through an environment made up of different data points. The contraption used to measure the space jumps around almost like an out-of-control garden hose, but the final impression of the building, and the way the user interacts with it, is a very exciting prospect.
This sort of technology used in a visual art context could help to create more intuitive and immersive installations, films, sculptures, artworks etc. I’m especially interested in the ability to create real-life size buildings and sculptures within virtual space. This is a technology i aim to get my hands on sooner or later….
Moto Waganari created his own custom 3D printer to print these 3D sculpted wireframes. He uses dramatic lighting to the further use the image on the walls of the gallery. An example of an artist using digital processes to create physical sculpture.