Equirectangular Renders

After I didn’t secure an Oculus Rift for the final show, I turned to my phone. Luckily, Blender has an option within the panorama camera function for the output to be Equi-rectangular. Which is such a beautiful word. Its process is similar to turning this:

a4Xx316

into this:world_map_outline_header.jpg__1500x670_q85_crop_subsampling-2

Although similar, its not entirely the same, for consistency and ability to read the map, its been altered.

Below are a few examples of rendered frames that have developed along the process of creating the VR side of my work. These images are raw renders (no noise reduction, editing, colour correction, grading… NOTHING!).

There have been a number of alterations along the way with this. It’s been a lengthy, experimental yet very fulfilling and mind-altering experience…. that… if i’m honest… I cannot wait to do again.

I’ve loved it, and feel I’ve found a real home in 360 animation. It’s flexible, manageable and with enough persistence and dedication, anything can be created.

If I’m honest with the final VR Piece, I began to get frustrated with it, but Ed reminded me this week that when you spend too long looking or listening to the same thing, you are first of all its worst critic, and second of all, after multiple setbacks, thinking differently about its outcome. It affects you emotionally, and if it angers you, you’d naturally begin to like it less.

Luckily, I think i enjoy this frustration…. as long as the end result succeeds… but then again… who doesn’t. Its a possibility of failure that excites me alongside a belief that with enough effort and focus, anything (within reason) is achievable. (you also need good resources and in many cases a brilliant team) but if it gets done, it gets done.

My VR piece is now done. So thats positive.

0010Chapel110060004GatewayRender13062016Room2TEST

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