I’ve managed to create and test a few Oculus Rift environments. They are crude, but they worked well. It hasn’t proved too difficult to implement the head tracking which is positive for future projects.
It was a great opportunity to experiment with the kit. Thank you Alejandro!!
They are impressive. The only downside in my mind is the screen resolution, but given certain company’s recent successes with 4K (and higher) screen resolution, hopefully it’ll be better on the commercial release.
Below are two videos of the experiences. No.2 was significantly more successful than No.1